The Size control adjusts the apparent size of the reverberant space from small to large. Set the Size control to approximate the size of the acoustic space you want to simulate. Size values are given in meters. The range of this control is from 2.0 m to 60.0 m (though relative size will change based on the current Room Type).
Time controls how long the reverberation continues after the original source signal stops. The range of this control is from 100.0 ms to Inf (infinity). Setting Time to its maximum value will produce infinite reverberation.
Level controls the output level of the reverb tail. When set to –INF (minus infinity) no reverb tail is heard, and the reverb effect consists entirely of the early reflections (if enabled). The range of this control is from –INF to 6.0 dB.
Diffusion controls the rate that the sound density of the reverb tail increases over time. The control ranges between –50% and 50%. At 0%, diffusion is set to an optimal preset value. Positive Diffusion settings create a longer initial buildup of echo density. At negative settings, the buildup of echo density is slower than at the optimal preset value.
Spread controls the rate at which reverberation builds up. Spread works in conjunction with the Attack Shape control to determine the initial contour and overall ambience of the reverberation envelope.
At low Spread settings there is a rapid onset of reverb at the beginning of the reverberation envelope. Higher settings lengthen both the attack and buildup of the initial reverb contour. The range of this control is from 0% to 100%.
The Pre-Delay control in the Reverb section sets the amount of time that elapses between signal input and the onset of the reverb tail.
Under natural conditions, the amount of pre-delay depends on the size and construction of the acoustic space and the relative position of the sound source and the listener. Pre-delay attempts to duplicate this phenomenon and is used to create a sense of distance and volume within an acoustic space. Extremely long pre-delay settings produce effects that are unnatural but sonically interesting.
Attack Time adjusts the length of time between the start of the reverb tail and its peak level. Settings are Short, Medium, or Long.
Attack Shape determines the contour of the attack portion of the reverberation envelope. At 0%, there is no buildup contour, and the reverb tail begins at its peak level. At a high Attack Shape setting the reverb tail begins at a relatively low initial level and ramps up to the peak reverb level. The range of this control is from 0% to 100%.
Rear Shape adjusts the envelope of the reverb in the rear channels to control the length of the attack time. This gives more reverb presence and a longer reverb bloom in the rear channels. The range of this control is from 0% to 100%.